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Computing Curriculum

The Computing curriculum is designed to help our children meet the challenges of the digital world. It is split into three areas:

Computer Science (CS) This is the largest area of the curriculum and aims to develop children's computational thinking skills (the ability to solve problems). It starts with simple algorithms (sets of instructions), programming simple toys such as BeeBots, block based programming using Scratch Junior and Scratch 3.0, thorugh to text based programming using langauges such as Python.

Information Technology (IT) Information technology is the 'How things work' part of the curriculum. Children will identify the parts of a computer and learn then difference between input and output devices. They will look at how the we can communicate over vast distances using networks and the Internet.

Digital Literacy (DL) This part of the curriculum is designed to develop children into good digital cititzens and play a positive part in the digital world. A large part of DL includes eSafety (which is also part of the PSHE curriculum) and how to behave online.

Home Learning

In light of the recent school closure, below are a series of documents containing information to help your child continue with their particular year groups computing curriculum content. Details of the apps that the children have been using, as well as some additional helpful information can be found further down this page. 

Useful Apps / Web Based Apps

Scratch Jnr Scratch Jnr is the little sibling of Scratch. It is a block based drag and drop application designed to develop childrens coding skills. You can create animated stories, adventures, make music and have lots of fun, the world is your imagination. 

Scratch 3.0 Scratch 3.0 is the latest version  of the hugely popular block based programming language. It is the older sibling of Scratch Jnr and is a lot more powerful. All chidren in Y2 - Y6 have thier own Scratch accounts. All children should have thier account details in either thier Home Work books, or for Y2 and Y3, in thier Computing books. If your child cannot remember, or does not have their account details then please email Mr Harvey (bharvey@caen.devon.sch.uk). Being web based it is multi platform compatible. It should also work on touch screen devices such as Android and Apple tablets (see here for more info on touch screens)

Python The best place to start would be a tutorial. Hour of Python has a whole series of tutorials to help understand the basics. So before you start, or as a reference to look back at if you cannot figure out how to do something, have a look at the tutorials. 

Useful Web Sites

Code-it.co.uk (KS2) a wealth of information for computing lessons, many of which are incorporated into our schools computing curriculum.

Code For Life - Rapid Router (KS1) a great series of block based programming challenges that increase in complexity. 

Code.org - Star Wars (KS1) similiar to Code For Life's Rapid Router but with a Star Wars theme.

Code Club Projects hundreds of projects covering a range of software and hardware to keep you occupied.

Scratch 3.0 (KS1 / KS2 / KS3)  Information on the left hand column.

Python- Trinket.io (Upper KS2) An online programming environment. You will need to sign up for a free acccount.

https://create.withcode.uk/ a great online coding environment, you can create programs and save them, using the tools in the bottom RH corner. You do not need an account to start.

Hour of Python (Upper KS2) A great set of tutorials to help you most aspects of Python

Dr Chips Daily STEM (KS1 / KS2) A daily live YouTube broadcast (or watch on catch up) of fun activitities you can do at home. Making and learning, using easiliy available resources (pens, pencils, paper, recycling).

 

 

 

 

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